


Explosive barrels have had their spawn rate decreased by 30%.Fire extinguishers have been removed from the Arena.Lootable objects now have a small outline at close proximity.Many building interiors have been adjusted for ease of navigation and increased optimization.Added nine additional loot spots of new variations, small residential areas south east of The Villas, and major roads connecting Hillside Villas and Morton Distribution & Storage to existing highways.In this location you will find a superstore, gas station, and a few smaller shops making it a good source for loot and intimate gunfights. Henninger Plaza was added west of PV on the way to Kurama Hospital.Exploration is rewarded as the gameplay spaces span across the shipping containers providing a unique feel for the game through verticality. Morton Distribution and Storage is north of PV, it features a large crane that can be seen from far away.They consist of a variety of larger homes that have been built on various elevations which can lead to unique gameplay and firefights. Hillside Villas are just to the east of PV and offer luxurious comfort and loot.Three new POIs have been added around Pleasant Valley to break up some of the larger open areas in the map.
#H1z1 vehicle spawn update#
The Arena had a major update including lighting improvements, terrain changes, and three new POIs. Pointblank shots in first person should be much more consistent.It’s still tuned to ensure that one player should never be able to shoot at another player cannot see or shoot back at them. Line of sight checks should be more forgiving to reduce frustrating moments where it appears you should be able to shoot a target but can’t.This is meant to alleviate the distraction of having your gun go in and out of the blocked state as you go in and out of cover. Now, the blocked reticle and gun animation have been removed and you’ll be allowed to fire – though the shot will still strike the blocking object. Previously, if your character was right up against the collision surface of an object, the system would prevent you from firing entirely. We no longer block you from firing if you are up against and object.Projectile tracking fidelity has been increased to ensure the hits are registered more quickly and consistently.This system works best when the players are playing in low ping environments. Lag compensation has been optimized to provide more accurate player movement positioning.
